Pax Historia Wiki
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  • Official Pax Historia Wiki
  • โ–ถ๏ธGameplay
    • ๐ŸฃCreating A Game
    • ๐Ÿง Your Advisor
    • ๐Ÿ—บ๏ธThe Map
    • ๐ŸŽฉChats
    • ๐Ÿ–‹๏ธCreating Actions
    • ๐Ÿ‘ฒTroops
    • โš ๏ธConflict
  • ๐ŸŽฑEditing Presets
    • โ„น๏ธBasic Info
    • ๐Ÿž๏ธEdit A Country
    • ๐Ÿ–ผ๏ธEdit Map
    • โณEdit Timeline
    • ๐Ÿ‘บCreating a Region Map
  • โž—Scripting Language
    • Default Prompts
    • ๐Ÿญcountries
    • ๐ŸงฉthisCountry
    • ๐Ÿ๏ธregions
  • ๐Ÿค–AI Prompts
    • ๐Ÿ’ฌChats
    • โšกSuggested Action
    • ๐Ÿง Advisor
    • ๐ŸŽคNext Speaker
    • โญ๏ธSimulation Jump Forward
  • ๐Ÿ›ฃ๏ธRoadmap
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  1. ๐Ÿค–AI Prompts

๐ŸŽคNext Speaker

The AI has to determine which nation should speak next in a chat with several nations. If this section is left empty, the chat stage will choose the "next speaker" randomly. This is because in the chat stage, only one nation can speak at a time.

Note: For all prompts, don't worry about telling it a structure to output, you can simply tell the AI how you want it to behave.

PreviousAdvisorNextSimulation Jump Forward

Last updated 2 months ago