Pax Historia Wiki
  • Official Pax Historia Wiki
  • ▢️Gameplay
    • 🐣Creating A Game
    • 🧠Your Advisor
    • πŸ—ΊοΈThe Map
    • 🎩Chats
    • βš–οΈTrust Survey
    • πŸ–‹οΈCreating Actions
    • πŸ‘²Troop Movement
    • πŸ“ˆStatistics Changes
    • ⚠️Conflict
  • 🎱Editing Presets
    • ℹ️Basic Info
    • 🏞️Edit A Country
    • πŸ–ΌοΈEdit Map
    • ⏳Edit Timeline
    • πŸ‘ΊCreating a Region Map
  • βž—Scripting Language
    • Default Prompts
    • 🏭countries
    • 🧩thisCountry
    • 🏝️regions
  • πŸ€–AI Prompts
    • πŸ“¨Chat Invitations
    • πŸ”„Chat Consolidation
    • πŸ€–Chat Between AI
    • πŸ’¬Chats Involving User
    • πŸŽ™οΈNext Speaker
    • πŸ“œChat To Event
    • ✍️Description To Action
    • πŸ“Action Creation
    • πŸ”Action Review
    • ⚠️Threat Survey
    • πŸ“ŠStatistics Manager
    • πŸ›‘οΈDefense Requests
    • 🚨Defense Response
    • πŸͺ–Troop Redirection
    • πŸ†Conflict Conference
    • βš–οΈConference Judge
  • πŸ›£οΈRoadmap
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Gameplay

A Quick guide on how to play:

PreviousOfficial Pax Historia WikiNextCreating A Game

Last updated 10 months ago

Put in paxhistoria.co into any browser, and go to town. Make an account or just jump right in! Select a preset you'd want to play. Pick a country and go in, now you can do anything you want.

The gist of things is to experience history in a more surreal way. Pax Historia's nation's that are not players are managed by actual Artificial Intelligence, like Claude or GPT. With this, diplomacy can be simulated, you can scheme and chat, and make guidelines for specific factions. Games can now be whatever you want them to be, and chances are, the A.I. will succeed in simulating the actual being. Once a game is launched/started, the screen resembles this: Notifications is a small tab that includes a list of events you should be aware of, and also where to plan actions. The game is a turn by turn timeline system, each turn being 1 month. Notifications is like a checklist of all the things you must complete before ending a turn.

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