Pax Historia Wiki
  • Official Pax Historia Wiki
  • ▢️Gameplay
    • 🐣Creating A Game
    • 🧠Your Advisor
    • πŸ—ΊοΈThe Map
    • 🎩Chats
    • βš–οΈTrust Survey
    • πŸ–‹οΈCreating Actions
    • πŸ‘²Troop Movement
    • πŸ“ˆStatistics Changes
    • ⚠️Conflict
  • 🎱Editing Presets
    • ℹ️Basic Info
    • 🏞️Edit A Country
    • πŸ–ΌοΈEdit Map
    • ⏳Edit Timeline
    • πŸ‘ΊCreating a Region Map
  • βž—Scripting Language
    • Default Prompts
    • 🏭countries
    • 🧩thisCountry
    • 🏝️regions
  • πŸ€–AI Prompts
    • πŸ“¨Chat Invitations
    • πŸ”„Chat Consolidation
    • πŸ€–Chat Between AI
    • πŸ’¬Chats Involving User
    • πŸŽ™οΈNext Speaker
    • πŸ“œChat To Event
    • ✍️Description To Action
    • πŸ“Action Creation
    • πŸ”Action Review
    • ⚠️Threat Survey
    • πŸ“ŠStatistics Manager
    • πŸ›‘οΈDefense Requests
    • 🚨Defense Response
    • πŸͺ–Troop Redirection
    • πŸ†Conflict Conference
    • βš–οΈConference Judge
  • πŸ›£οΈRoadmap
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On this page
  • Core Statistics
  • Leadership Statistics
  • Territory Statistics
  • Access Rights
  • Subject Status
  • Country Classifications
  1. Editing Presets

Edit A Country

Within a preset

PreviousBasic InfoNextEdit Map

Last updated 25 days ago

Simply click the countries tab in the edit presets screen, then click on a particular country to view/edit its statistics!

Core Statistics

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Statistic
Description

πŸ’Έ

GDP Per Capita

The total economic output of a country divided by its population. Represents the economic strength of your nation on an individual level. Currency is 2020 USD. Cannot be edited for a country, it is based on the regions that a country owns.

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Core Population

The total number of tax payers. Represents the population that contributes to your economy through taxation. Again, cannot be edited for a country because it is based on which regions it owns.

πŸ’°

Government Coffers

The total financial reserves available to the government. Represents your national treasury for funding initiatives. Again, in 2020 USD.

πŸ’³

Tax Rate

The percentage of income that is paid to the government per person. Higher rates generate more revenue but may impact stability. This is paid out per month, so a 12% tax with a GDP per capita of $100 per year means you collect $1 in tax per active population per month (12/12 = 1).

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Defending Troops

The total number of active defending personnel. Represents your standing military force.

βž•

Defending Troops Set Point

The number of defending troops. Shown as a number but stored as a ratio that determines how your military scales with population.

βš”οΈ

Military Efficiency

The strength and strategic might of your military. Represents the quality and effectiveness of your armed forces. Between 1-100.

πŸ”₯

Rebellion Meter

Percent chance of a revolt at game start, run each round. Higher values indicate greater internal instability.

Leadership Statistics

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Statistic
Description

πŸ›οΈ

Election Frequency

How often elections occur in years (0 for never). Represents your political system's cycle of leadership change.

‴

Leader's Date of Empowerment

When the leader came to power. Impacts legitimacy and stability of the current government.

Territory Statistics

Icon
Statistic
Description

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Regions

The number of regions under the country's control. Represents territorial extent and resource base.

Access Rights

Statistic
Description

Land Access

Countries that can move troops through your land territory. Represents military passage agreements.

Water Access

Countries that can move troops through your waters. Represents naval passage rights and treaties.

Subject Status

Status
Description

Independent

The country is fully sovereign with no overlord.

Puppet

The country is under the control of another nation. Pays taxes and has other implications.

Independence Level

Scale from 1-10 indicating how autonomous a subject nation is within its overlord's sphere.

Country Classifications

Classification
Description

Active

Country actively participates in gameplay with full agency.

Passive

Country exists in the game world but has limited agency and is not directly playable (can't chat, form actions, etc)

Potential

Passive country with no starting territory that could potentially emerge during gameplay.

Disabled

Country is completely inactive and doesn't participate in gameplay.

🎱
🏞️
Details that can be edited in an active country