Edit A Country
Within a preset
Last updated
Within a preset
Last updated
Simply click the countries tab in the edit presets screen, then click on a particular country to view/edit its statistics!
πΈ
GDP Per Capita
The total economic output of a country divided by its population. Represents the economic strength of your nation on an individual level. Currency is 2020 USD. Cannot be edited for a country, it is based on the regions that a country owns.
π§
Core Population
The total number of tax payers. Represents the population that contributes to your economy through taxation. Again, cannot be edited for a country because it is based on which regions it owns.
π°
Government Coffers
The total financial reserves available to the government. Represents your national treasury for funding initiatives. Again, in 2020 USD.
π³
Tax Rate
The percentage of income that is paid to the government per person. Higher rates generate more revenue but may impact stability. This is paid out per month, so a 12% tax with a GDP per capita of $100 per year means you collect $1 in tax per active population per month (12/12 = 1).
πͺ
Defending Troops
The total number of active defending personnel. Represents your standing military force.
β
Defending Troops Set Point
The number of defending troops. Shown as a number but stored as a ratio that determines how your military scales with population.
βοΈ
Military Efficiency
The strength and strategic might of your military. Represents the quality and effectiveness of your armed forces. Between 1-100.
π₯
Rebellion Meter
Percent chance of a revolt at game start, run each round. Higher values indicate greater internal instability.
ποΈ
Election Frequency
How often elections occur in years (0 for never). Represents your political system's cycle of leadership change.
‴
Leader's Date of Empowerment
When the leader came to power. Impacts legitimacy and stability of the current government.
β°οΈ
Regions
The number of regions under the country's control. Represents territorial extent and resource base.
Land Access
Countries that can move troops through your land territory. Represents military passage agreements.
Water Access
Countries that can move troops through your waters. Represents naval passage rights and treaties.
Independent
The country is fully sovereign with no overlord.
Puppet
The country is under the control of another nation. Pays taxes and has other implications.
Independence Level
Scale from 1-10 indicating how autonomous a subject nation is within its overlord's sphere.
Active
Country actively participates in gameplay with full agency.
Passive
Country exists in the game world but has limited agency and is not directly playable (can't chat, form actions, etc)
Potential
Passive country with no starting territory that could potentially emerge during gameplay.
Disabled
Country is completely inactive and doesn't participate in gameplay.