The 'thisCountry' object represents a specific country within the object.
When a country needs to make a decision in the game (like to plan actions, respond to chats, etc) the game will turn mentions of 'thisCountry' within your prompt into a reference to the country that needs to make a decision.
Names
`
Country Name: ${thisCountry.name}
Country ID: ${thisCountry.countryId}
Possessive Name: ${thisCountry.possessiveName}
Name as Puppet: ${thisCountry.nameAsPuppet}
Name in Sentence: ${thisCountry.nameInSentence}
`
`
Defending Troops: ${thisCountry.defendingTroops}
Defending Troops Set Point: ${thisCountry.defendingTroopsSetPoint}%
Military Efficiency: ${thisCountry.militaryEfficiency}%
Given Military Access: ${thisCountry.givenMilitaryAccess}
Received Military Access: ${thisCountry.receivedMilitaryAccess}
`